
Salutation
RSS FeedAbominable Science aims to bring together all work related to video games on this platform! Whether you're a budding programmer or a coding expert, whether you love gameplay concepts, game engines or graphics, or whether you just love the world of game development You have your place among me!
Read the blog posts or check README for more info.
Games

Merlin Agency - The Enchanted Feather
Published: at 12:00 AMMerlin a volatile magician, isolate very high in your Tower, the citizens and you mission is to be able to answer their requests using your magic.
- Visual Feedback - Ptich Modulation - Gamplay

Need More Bullet
Published: at 03:46 PMGet Out is a 2d platform fighting video game, multiplayer up to 4 players. The only rule, eject your opponent without being ejected.
- Game Feel - Camera - Level Design

Forgot(t)en Hero
Published: at 03:46 PMIn the morning, he was awaken by the noise of the starting machinery but it was too late. Pete is now on the end of the line, running for his life to avoid burning in the incinerator.
- Camera - World Design - Graphic Prog

Get Out!
Published: at 03:46 PMGet Out is a 2d platform fighting video game, multiplayer up to 4 players. The only rule, eject your opponent without being ejected.
- Game Feel - Camera - Level Design

Snow Factory
Published: at 03:46 PMExpand your snowball business a little cookie-clicker style, unlock the different types of snowballs and hire slave elves to automate the process.
- Game Feel - Camera - Level Design

Space Panic
Published: at 03:30 PMAn astronaut which has to repaire his ship from damages cause by traveling through the dangers of space. The goal is to survive for as much time as possible!
- Gameplay Prog - 3C - Level Prog

One Piu Day
Published: at 04:30 PMPlay a baby bird that has just been pushed from its nest by its brothers and sisters. Your goal is to go up the tree to regain your nest, and defeat your siblings.
- Game Feel - 3C - Level Design
Recent Posts

Major Project (In Working)
Published: at 12:00 PMThis Bachelor’s thesis aims to explore voice control within the videogame medium, investigating the extent to which voice, compared to traditional digital peripherals, can succeed in opening up a new genre within the industry for both able-bodied and disabled players...
- Scholar

Blog Post 1
Published: at 01:30 PMHere, you will find the key aspects and different analyses to highlight about the behavior and design of a camera in order to offer an adapted experience to guide the players wisely, the principles not to be neglected throughout a project and the chosen solutions.
- Scholar

Blog Post 2
Published: at 03:28 PMThe foundation is our characters, who must be able to complement each other perfectly through different abilities and powers. Obsolete powers should be avoided in order to prevent one character from being denigrated. Specific tests should be set up for each mechanic, both for its specific stability and for the stability of all mechanics together.
- Scholar